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How to build existential support

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-- CODE language-js -- PImage img; PImage overlay; float blend_reduce; void setup() { size(1920, 1080); // image size img = loadImage("01_start_v2.png"); // Link to starting image in the same folder overlay = loadImage("02_painted_overlay_v2.png"); // Link to overlaying painted picture with alpha channel in the same folder blend_reduce = 0; //0-255 } void draw() { loadPixels(); // Since we are going to access the image's pixels too   overlay.loadPixels(); img.loadPixels(); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { int loc = x + y*width; // The functions red(), green(), and blue() pull out the 3 color components from a pixel. float ri = red(img.pixels[loc]); float gi = green(img.pixels[loc]); float bi = blue(img.pixels[loc]); float rw = red(overlay.pixels[loc]); float gw = green(overlay.pixels[loc]); float bw = blue(overlay.pixels[loc]); float aw = alpha(overlay.pixels[loc]); float r_final = (ri-rw*aw/(255-blend_reduce))/(1*(1-aw/(255-blend_reduce))); float g_final = (gi-gw*aw/(255-blend_reduce))/(1*(1-aw/(255-blend_reduce))); float b_final = (bi-bw*aw/(255-blend_reduce))/(1*(1-aw/(255-blend_reduce))); // Image Processing would go here // If we were to change the RGB values, we would do it here, // before setting the pixel in the display window. // Set the display pixel to the image pixelpixels[loc] =  color(r_final,g_final,b_final);         } } updatePixels(); save("03_generated_result_v2.png"); stop(); exit(); }